What do I need to start playing
A Steam account and Counter-Strike 2 installed. Sign in with Steam, gather a lobby and start the match — the platform brings up the server itself.
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A Steam account and Counter-Strike 2 installed. Sign in with Steam, gather a lobby and start the match — the platform brings up the server itself.
You cannot get onto a server straight from the site yet: the button on the servers page does not connect to the game. While that is true, we will not send anyone into a dead end. The one working path is your own lobby.
Nothing. There are no payments on the platform at all: no subscriptions, no paid modes, no in-site currency.
The «Sign in with Steam» button in the top right. There is no password to type: Steam handles all of it.
Your name, avatar and Steam ID — nothing else. We never see your Steam password: it is typed on Valve's site, not ours.
Yes. Modes, servers, the leaderboard and other people's profiles are open to everyone. Signing in is needed to create a lobby, join the queue and appear in the ranking.
A room for your own squad. Create it, pick the kind and send the link to friends. The map and the mode are set by the host inside the room, and the match starts from there too.
Open — listed publicly, anyone can join. Password — listed, entry needs a four-digit code. Private — not listed, link and password only.
It is shown ONCE, right after the lobby is created. Close the tab without saving it and the old password is gone — create a new lobby.
The match room shows a connect line. Copy it into the Counter-Strike 2 console and the game connects itself.
The lobby host — whoever created it. The start button comes alive once the squad is full.
In Tashkent. Not in Europe, not in Russia — inside the country.
Traffic never leaves the country. Latency is what you get inside your own ISP network, while the nearest European data centre is hundreds of milliseconds away.
A free server says «Free — be the first» and shows a «Play» button. A busy one shows the map the match is running on, the number of players and a «Queue» button.
From matches played to the end on our servers. A match counts once it finishes by the rules of its mode.
It most likely was not played to the end — abandoned games do not count. If the match definitely finished, stats arrive a few minutes after it closes on the server.
K/D is kills divided by deaths. Win rate is the share of wins among matches that ended in a win or a loss; draws are left out of the denominator.
It lets you pick a weapon finish, a knife, gloves and an agent model. The choice is saved to your profile on the site.
Once the plugin is installed on the servers. For now the choice is only saved — it is not applied in a match yet, and we say so on the page itself.